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smite jormungandr damage build
smite jormungandr damage build
smite jormungandr damage build
smite jormungandr damage build
smite jormungandr damage build
smite jormungandr damage build
Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Best build Ganesha: Damage (Solo)/Support. [notes] => You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. You cannot fight most Bacchus late game if you are alone, he will out damage you. Best tip for this matchup, but lots of wards and watch for ganks. [god_id] => 37 - YouTube This game was super fun and it got intense towards the end! At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 1 * your level for 5s. Jormungandr counter Tips. Jormungandr. Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. Array Targets hit take 5% increased damage for 5s, stacking 2 times. You out damage geb, no contest. Great ganking and surprises with high damage quick escape. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. [url] => izanami If the target has over 2000 Health, your ability bonus damage scales up. Cooldown - 120s. She will win any prolonged fight, so try and be aggressive. This item can not be used if you have taken or dealt damage in the last 3s. I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, Kumba does close to nothing on his own. If you kill an enemy god you gain 3 stacks and 21 gold immediately. [scoreVal] => 4 So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. Array Counters gods like Xing Tian. [display_name] => Bacchus Using this item will allow you to teleport up to 45 units away instantly. Can only trigger once per enemy per ability. So, I suggest you should use Jormungandr solo, tank. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. For each stack of Wisdom you have, your abilities deal 0.14% of your Max Mana as True Damage to enemy gods. This cannot exceed 35% of your Max HP. You can support us ad-free for less than $1 a month! [url] => khepri SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. PASSIVE - 10% of your Mana from items is converted to Magical Power. [display_name] => Kumbhakarna A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. If the target has over 2000 Health, the bonus damage scales up. Best tip for this matchup, but lots of wards and watch for ganks. Ymir build Season 10. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 20% of your Magical Power. Combo 2: The World Serpent -> Consuming Bellow -> Submerge. Browse Jormungandr pro builds, top builds and guides. Jormungandr | Season 9 | A Snazzy Build Concept, Ragnarok is here (Jormungandr Guardian Build). Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. [god_id] => 48 Yemoja really can't compete with the damage you can put out if you play him right. This guide has not yet been updated for the current season. Patch 9.9 by SorHades - 4 months ago. [scoreVal] => 4 Smite is an online battleground between mythical gods. [display_name] => Cthulhu This is specifically Fenrir support. I want to receive promotions from our partners. Ymir is a guardian God has high health, good survivability, high sustain and strong late game when full items. If Sol and or Olorun are your enemy ADC's, or your enemy ADC uses a lot of abilities, like Chiron or AMC, I've found that this works nicely. [scoreVal] => 3 [url] => jormungandr If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. Array - Tainted Steel: The go to anti-heal for Jormy, especially for a lane healer like Aphro or Sylvanus. Using this item allows you to teleport to any allied structure or ward while Rooted in place. Array Smite is an online battleground between mythical gods. [god] => Array ( Please consider supporting us by whitelisting us in your ad blocker! Cooldown - 120s. This effect lasts for 7s and can only occur once every 15s. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. - Jormungandr Smite Arena Season 9 The. 1. [scoreVal] => 3 ) Personally, I love all four starter options for Jorm, and have no problems going for one over the other. The two of you are fairly even in terms of damage output early game, and he cannot ult you. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Using this item allows you to teleport to any allied structure or ward while Rooted in place. Please keep this in mind while reading. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. This consumable deals 20000 True damage to Jungle Monsters around you. Heimdallr can, and probably will hurt you with his auto's. 1. If you don't need one of the other options, go for this, provided you expect to be assisting in lanes, which you should be. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. [scoreVal] => 4 The Smite game packs you more than 100 playable units that are ranked based on overall performance and base stats. Bancroft is 200 power and the lifesteal is insane. PASSIVE - Enemies hit by your damaging Abilities take an additional 48 Physical Damage over 2s. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. The final item should generally be situational. First off, Skadi just hurts. Smite is an online battleground between mythical gods. Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. [notes] => He can't pull you, and his damage isn't too bad now that Manikins got nerfed (Though it still makes it rough till you get defenses if he goes down that route). [god] => Array You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. There is no reason anyone should miss a chain on someone as big as Jorm. This is a provisionally easy ranking. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. [scoreVal] => 2 Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. Subsequent hits on the same target do half the bonus damage for the next 3s. ( Please verify that you are not a bot to cast your vote. [god_id] => 9 First off, lets just be clear here he does hurt early and late game, but so do you. Cooldown - 110s. [url] => ares ) Does this work? SMITEFire is the place to find the perfect build guide to take your game to the next level. Passive Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. Their Attack Speed is reduced by 25% for the duration. ) ( ) Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. ) Array And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. [notes] => Heimdallr can, and probably will hurt you with his auto's. (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second. [url] => xing-tian Please keep this in mind while reading. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. [notes] => Ouch, just ouch. [notes] => His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. If the target has over 2000 Health, your ability bonus damage scales up. Ganesha build Damage (Solo) If you like Ganesha Damage, you can refer this way. Array You can be reasonably aggressive in this matchup provided your ADC allows for it. If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). 1. [god] => Array Array Funnily enough, Ares really is the best and the worst matchup simultaneously. ( [display_name] => Yemoja Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. If this happens, you are dead, just give up and be ready to buy items. Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. [god] => Array [scoreVal] => 4 This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. However you choose to play Jormungandr, The SMITEFire community will help you craft the best build for the S10 meta and your chosen game mode. [god] => Array If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. ) Ganesha is a guardian God has surprising high damage, , crowd control and very tanky. PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities as Physical Damage. I've had a Skadi do more than half my health in a single ability, it isn't fun. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. But to top it all off, her ice slick thingy procs Jorm's passive. Would you like to let the author know their guide helped you and leave them a message? [notes] => Cthulhu and Jorm are both fairly similar in kit. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. [display_name] => Anubis The physical and magical defense items can and should be switched out if needed. Jormungandr submerges into the ground turning invisible as he searches for prey. [god_id] => 79 At 55 stacks this item evolves, providing an aura of 10 physical protection and 10 magical protection. You can support us ad-free for less than $1 a month! Overextending or getting ganked will result in either Baccus or Jorm dying. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. ( Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this. Aura All enemies within 25 units are dealt 20 (+1 per level) magical damage per second. ( ( Learn more about Jormungandrs abilities, Items, Relics. Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! [display_name] => Anhur Overextending or getting ganked will result in either Baccus or Jorm dying. ( Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. [scoreVal] => 2 ( [url] => cabrakan You cannot fight most Bacchus late game if you are alone, he will out damage you. Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. Passive Assists on a minion give 1 stack and god kills and assists give 5 stacks. [scoreVal] => 3 No not really, you'd be better off with any jungler, hell even Loki works better. This relic has 2 charges. This author would like to receive feedback. Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. SMITE Version 8.7.6665.1 (July 13, 2021) General Increased Base Mana from 205 to 225 Nimble Strike Decreased Mana Cost from 70 to 60 Lash Increased Blade Damage from 35/45/55/65/75 to 37/49/61/73/85 Total increased from 105/135/165/195/225 to 111/147/183/219/255 Incense Decreased Mana Cost from 70 to 60 SMITE Version 7.1.5858.9 (January 31, 2020) This effect cannot trigger more than once every 110s. Instead, he gets Dazed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Or you could play Cabra, he works better for this and is just as fun. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. As he can put out some CRAZY damage numbers, especially with a bruiser build.
The Tall Man Sparknotes, Articles S
The Tall Man Sparknotes, Articles S
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