Periods of ellipsis () signify data that is generated at compile time. Function templates should return a string, which may itself contain markup. Note: you'll need to call the Setting.save() after having done so. The starting passage, the first passage displayed. It is further strongly suggested that you provide that same custom user namespace when removing them. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. May eat line-breaks in certain situations. The documentation for each macro will tell you what it expects. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Returns the number of times that the given member was found within the array, starting the search at position. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: The cycling options are populated via <
> and/or <>. Note: Load and integrate external CSS stylesheets. Note: Creates a link that undoes past moments within the story history. Returns an array of the story metadata store's key/value pairs as [key, value] arrays. <> macro events allow the execution of JavaScript code at specific points during typing. This allows you to fine tune for those cases. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Note: Does not modify the original. Returns whether the specified key exists within the story metadata store. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. Thus, if you need either to be recoverable, then you'll have to handle that yourself. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Returns a reference to the Dialog object for chaining. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. Additionally, SugarCube's normal < > macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. #TwineTuesday: Twine 2 Basics (SugarCube) - Digital Ephemera Returns a new array consisting of all of the tags of the given passages. See the Macro API docs for more information. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Opens the built-in restart dialog, prompting the player to restart the story. classes) guide for more information. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Attaches single-use event handlers to the selected tracks. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Releases the loading screen lock with the given ID. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Returns a new independent copy of the track. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Warning: See SimpleAudio API for more information. Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Removes event handlers from the selected tracks. Beginning Interactive Fiction with Twine and SugarCube - YouTube If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Returns the last member from the array. Wikifies the given content source(s) and appends the result to the target element(s). classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Stops playback of the selected tracks and forces them to drop any existing data. The core menu item for the Settings dialog. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. For example: Deprecated: Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Tip: Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. Returns whether none of the track's data has been loaded. Used within <> macros. The StoryInit special passage is normally the best place to set up groups. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Macro context objects contain the following data and method properties. The HTML & CSS have undergone significant changes. Warning: The parser instance that generated the macro call. Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. Load and integrate external JavaScript scripts. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Then close the dialog box. Arrays have many built-in methods and other features, and SugarCube adds many more. A set of opening and closing tagsi.e., defines the verbatim HTML markup. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. State.current is not a synonym for State.active. Property attributes, including getters/setters, and symbol properties. Links From Variables in Twine With Sugarcube - Instructables The exactly equivalent call is: .flat(Infinity). Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. When a saved story is loaded, the state loaded from the save replaces the current state. Twine2: Unused. Returns whether the autosave is available and ready. Wikifies the given content source(s) and discards the result. It is unlikely that you will ever want to disable this setting. See Macro API for more information. Instead, the macro is passed a receiver variable which is set to the value input by the user. If there were errors, an exception is thrown. See Also: Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. Expressions are simply units of code that yield values when evaluated. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Prepends one or more unique members to the beginning of the base array and returns its new length. Does not modify the original. This macro has been deprecated and should no longer be used. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. Removes and returns the first member from the array, or undefined if the array is empty. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Warning: Returns whether the engine is rendering the incoming passage. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. Removes all of the members at the given indices from the array and returns a new array containing the removed members. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. Returns the number of times that the passage with the given title occurred within the story history. If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. You should virtually never need to use the verbatim HTML markup. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Returns whether the given substring was found within the string, starting the search at position. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. The StoryInit special passage is normally the best place to set up tracks. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Returns the whole (integer) part of the given number by removing its fractional part, if any. Returns whether the full in-play history (past + future) is empty. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. Navigating back to a previous passage, for whatever reason, can be problematic. The extension relies on a workspace (or a folder) being open. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. private browsing modes do interfere with this. Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Wikifies the given content source(s) and appends the result to the target element(s). StoryMenu, etc. See Config.macros.maxLoopIterations for more information. Manages the Settings dialog and settings object. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Block widgets may access the contents they enclose via the _contents special variable. Returns a random member from the base array. Returns whether the engine is processing a turni.e., passage navigation has been triggered. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. Note: To do so, click on the name of your story in its main "story map" view. Returns whether any valid sources were registered. Returns whether the track is currently unavailable for playback. See the .includesAny() method for its replacement. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Tip: Warning (Twine 2): Due to how the Twine . Terminates the execution of the current <>. Data stored there won't take up space in the game history, but will be accessible both from Twine and . SugarCube v2.36. Returns whether the given member was found within the array, starting the search at position. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. If you're on Linux, right-click on the file and select Copy. Sets the starting passage, the very first passage that will be displayed. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. Warning: Determines whether outgoing passage transitions are enabled. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Sets the selected tracks' volume mute state (default: false). Warning: Note: If no conditional expression is given, it is equivalent to specifying true. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). Deletes the audio track with the given track ID. This guide will detail how these features work. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. Returns a reference to the UIBar object for chaining. Returns the number of times that members within the array pass the test implemented by the given predicate function. The document element. Object that authors/developers may use to set up various bits of static data. Creates a multiline text input block, used to modify the value of the variable with the given name. Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. In order of processing: (for reference, this also shows tasks and various special passages). This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Removes all instances of the given members from the array and returns a new array containing the removed members. Before beginning, make sure that your Twine game is set up for the SugarCube format. Twine 2.1: SugarCube 2.0: "Space Exploration" - YouTube The loading process is as described in SimpleAudio.load(). In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas.
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